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Avatar Languages Blog

Relevance, Motivation and Communication: Connecting Dogme and Web 2.0

Sunday, March 22nd, 2009

The previous blog post on Dogme 2.0 sketches out how the web is becoming increasingly a normal part of our lives as well as an enormous source of both language learning content and opportunities to interact with others as part of the learning process. However, it is really the questions of relevance, meaning and motivation that are the key links between Dogme ELT and web 2.0.

If we see learning as a process of constructing meaning, and therefore one where relevance is key to enabling the learner to both find and create meaning, then the actual medium (be it online or offline) is not necessarily so significant. What seems more pertinent is the ability to create excitement and engagement such that language learning opportunities surface in class.

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3D Virtual Tourism for Language Learning: The Forbidden City

Tuesday, February 17th, 2009

The Forbidden Palace in Beijing has been rebuilt as a 3D mini-virtual world by IBM and could be used not just for virtual tourism, but for language learning too.

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SLanguages – Relatively High Survival Rates

Saturday, January 3rd, 2009
Conferences in virtual worlds are quite the fashion now, but it seems that the choice of world is quite important. The National Science Foundation held a conference in World of Warcraft and saw all its (virtual) attendees killed during the event!

Second Life is a far more peaceful venue for the SLanguages conference – and I’m sure the 2009 event will be just as safe as the last two, where not a single avatar was lost in action.

clipped from www.linuxinsider.com

To bring his point to a fine head, Bainbridge recently conducted a scientific conference in a game world to discuss research in game worlds. Certainly it was the ultimate of demonstrations, virtually speaking. The conference was the first ever held in “World of Warcraft” (“WoW”) and it had its upsides: None of the scientists had to physically travel and none had to buy any additional hardware. But it also had its downsides: Not everyone was familiar with the game; newbie levels limited access to key meeting places in the game world; in-game chat communications require a minimum typing speed of 50wpm; and, newbies are the natural diet for any number of monsters in the game.
Several attendees met their deaths, as in plural, on the way to the various conference dinners, events and meeting places. A few gave up after one or more resurrections. All of the near-300 attendees ended up “dead” at the end of the conference. The recently deceased lauded the success of the entire operation.
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