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Avatar Languages Blog

VirtualQuests: Dialogic Language Learning with 3D Virtual Worlds

Tuesday, June 15th, 2010

The online journal “CORELL” (Computer Resources for Language Learning) recently published an article I wrote on using a Dogme approach with WebQuests in Second Life or other 3D virtual worlds.

The article looks at how the WebQuest model can be used with 3D virtual worlds to enable language learning that is exploratory, social and creative.  It looks at how a Dogme approach can help teachers draw upon the 3D experiences for class-based work.  The paper also considers how this “VirtualQuest” model shares common ground with simulations (unscripted role-plays) and that this naturally leads to a focus on fluency and “whole-task practice” (Littlewood 1981).  VirtualQuests offer scope for more relevant (and therefore more motivating) activities because the student has considerable choice in the quest’s design and implementation.  This approach therefore also requires (and develops) greater autonomy on the part of the learner.

Here is the abstract…

The incorporation of 3D virtual worlds into WebQuests offers a more exploratory approach to language learning, where the learner engages in social, immersive and creative activities as part of the quest’s research. This experiential learning leads the teacher to play a greater facilitator-role and to focus more on responding to students’ needs, and less on preemptively teaching. Dogme language teaching, with its focus on dialogic learning and emergent pedagogy, offers guidance in drawing on virtual world experiences for language classes.

And introduction…

The WebQuest model offers an inquiry based learning approach where much of the research takes place online (Dodge 1997).  As such, WebQuests are a task-based method where learners are guided through the use of the web to discover and explore a topic.  LanguageQuests adopt this model to more specifically reflect the needs of language learners.  This article explores how the LanguageQuest model can be further adapted to take advantage of the exploratory and experiential learning opportunities available in virtual worlds.

The incorporation of 3D virtual worlds into inquiry based learning models changes the nature of the learning experiences and necessitates a less structured style of teaching than normally used with task-based or quest-based learning activities.  Dialogic approaches to language teaching, such as Dogme, are especially relevant for helping teachers to draw upon virtual world experiences for the language learning opportunities that emerge.

The full article is available online at http://www.ucam.edu/corell/issues/Vickers.pdf

Dogme for Virtual World Language Learning (Presentation at SLanguages 2009)

Sunday, July 5th, 2009

At SLanguages 2009 I gave a presentation on Dogme language teaching and its relevance to virtual world language education. Here is the presentation as text…

I have been using virtual worlds such as Second Life for approximately two years and during this time I have done some interesting and engaging activities with students. However, I have also being looking for methodologies to draw upon to ensure that these activities are pedagogically sound and beneficial to the students’ learning. More recently I have taken a closer look at Dogme ELT as a pedagogy to guide these virtual world activities and Dogme has stood out as an approach that has much to offer virtual world language learning because of its focus on real life communication as the basis for developing language competencies.

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Second Life as a Social Learning Environment (Presentation at SLanguages 2009)

Sunday, July 5th, 2009

One of our students, Pierre Moussy, has been using the 3d virtual world, Second Life, to gain conversation practice. His presentation below was given at the SLanguages conference (for language education in virtual worlds); you can listen to Pierre’s presentation and follow his PowerPoint. Pierre’s talk is especially interesting because it gives us some insights into how languages learners actually use second life to talk with others in a foreign language. It also shows us how they benefit from such experiences and how language teachers can better guide their students so that they gain the most from virtual worlds.

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SLanguages 2009: SL as a Social Learning Environment

Thursday, April 23rd, 2009

SLanguages 2009 will take place on 8 & 9 May. I will be giving a presentation together with Pierre Moussy, a student at Avatar Languages. Pierre will be presenting his experiences with practicing his English in Second Life, whereas I will focus on how language educators can best guide language learners with using virtual worlds to practice their languages. Here is the abstract…

EduNation III Amphitheatre
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SLanguages 2009: Dogme ELT for Virtual Worlds

Wednesday, April 22nd, 2009

SLanguages 2009 will take place on 8 & 9 May.  I will be giving a presentation about the Dogme ELT movement and how its approach to language teaching has a lot to offer language educators using virtual worlds.  Here is the abstract…

EduNation III
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Jeremy Harmer in 3D – Interview in Second Life

Monday, April 20th, 2009

Jeremy Harmer, author of many ELT books, will be talking in Second Life on Sunday 3 May at 18.00 (GMT), which is 11.00 PST.

Jeremy Harmer

Jeremy Harmer gave a presentation last year in Second Life (as part of the EduCation@EduNation series) about how teachers perceive their work and their teaching practice. It will be interesting to see his thoughts about Second Life language education in this interview with Nik Peachey..

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Scott Thornbury in Second Life

Monday, April 20th, 2009

Scott Thornbury, co-founder of the Dogme ELT movement along with Luke Meddings, will be talking in Second Life on Sunday 26 April at 18.00 (GMT), which is 11.00 PST.

Scott Thornbury

Dogme and Second Life are a very interesting combination and have a lot to offer each other. It will be extremely interesting to listen to Scott Thornbury’s comments on virtual worlds.

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How To Add 3 D To Language Classes

Monday, April 20th, 2009

Virtual worlds such as Second Life can be easily added to classroom-based or online language lessons. Virtual worlds offer a 3D immersive experience to be included as an optional extra.

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Are Textbooks Still Relevant in a Web 2.0 World?

Sunday, March 22nd, 2009

Jane Petring of Collège Édouard-Montpetit (Longueuil, Québec) asks this very question in an article and forthcoming discussion at TESOL 2009. She notes that “materials writers need to take an honest look at how Web 2.0 is changing the way people interact and learn if we want to remain relevant in the 21st century”. Petering is not alone – the future of the course book is also being discussed on the IATEFL Cardiff Online forum.

The web 2.0 is clearly changing how we work, communicate and learn. So, if the textbook is to keep up with these developments, what should it look like?

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Dogme 2.0: What “Teaching 2.0” Can Learn from Dogme ELT

Sunday, March 15th, 2009

At Avatar Languages we are using many web 2.0 tools in online language lessons. This “teaching 2.0” approach leads to very different kinds of lessons from normal textbook based ones. When looking for some guidance on how to use the internet in place of a textbook, the Dogme ELT movement has been a real inspiration. But perhaps using 2.0 applications can take the Dogme ELT principles further than technology free teaching does.

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