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Avatar Languages Blog

Emergent Syllabus – a syllabus for dialogic language learning

Saturday, August 21st, 2010

The challenge

A student recently expressed that he wanted greater structure for his Spanish lessons and also wanted to have a clearer sense of what he would be learning when.  He said that he wanted a textbook and practice exercises.  I am reluctant to head too far down the coursebook path for various reasons such as the likely greater focus on grammatical forms than on communicative competencies, the lack of individualization (and therefore relevance to students’ lives) and the limited amount of textbook-like resources for Spanish that are available online.

The solution

To address the student’s concerns, I have developed a kind of syllabus that gives greater structure to the classes and yet is naturally student focused.  This syllabus is based around situations that the student may well find himself in and themes that he is interested in.  There is a tendency for certain communicative skills to be foregrounded according to the situation, but neither specific linguistic skills nor grammatical forms are the driving force behind this syllabus. Instead, there is considerable flexibility with how the student and teacher jointly interpret the activities proposed by the syllabus.

Syllabus contents

The syllabus contains the following sections…

  • Subjects for discussion: My World activities are suggested topics of conversation that focus on the students’ own lives.  There are also suggestions of how to ensure that these in-class conversations are pedagogically fruitful.
  • Situations for role-play: Practical Simulation activities are unscripted role-plays that allow students to prepare for everyday scenarios that they anticipate encountering in the near future.
  • Teacher’s guide to help teachers use the syllabus.  The guide includes support on preparing lessons and on how to teach using the syllabus.
  • The student guide helps students understand what their role could and perhaps should be in the learning process.

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VirtualQuests: Dialogic Language Learning with 3D Virtual Worlds

Tuesday, June 15th, 2010

The online journal “CORELL” (Computer Resources for Language Learning) recently published an article I wrote on using a Dogme approach with WebQuests in Second Life or other 3D virtual worlds.

The article looks at how the WebQuest model can be used with 3D virtual worlds to enable language learning that is exploratory, social and creative.  It looks at how a Dogme approach can help teachers draw upon the 3D experiences for class-based work.  The paper also considers how this “VirtualQuest” model shares common ground with simulations (unscripted role-plays) and that this naturally leads to a focus on fluency and “whole-task practice” (Littlewood 1981).  VirtualQuests offer scope for more relevant (and therefore more motivating) activities because the student has considerable choice in the quest’s design and implementation.  This approach therefore also requires (and develops) greater autonomy on the part of the learner.

Here is the abstract…

The incorporation of 3D virtual worlds into WebQuests offers a more exploratory approach to language learning, where the learner engages in social, immersive and creative activities as part of the quest’s research. This experiential learning leads the teacher to play a greater facilitator-role and to focus more on responding to students’ needs, and less on preemptively teaching. Dogme language teaching, with its focus on dialogic learning and emergent pedagogy, offers guidance in drawing on virtual world experiences for language classes.

And introduction…

The WebQuest model offers an inquiry based learning approach where much of the research takes place online (Dodge 1997).  As such, WebQuests are a task-based method where learners are guided through the use of the web to discover and explore a topic.  LanguageQuests adopt this model to more specifically reflect the needs of language learners.  This article explores how the LanguageQuest model can be further adapted to take advantage of the exploratory and experiential learning opportunities available in virtual worlds.

The incorporation of 3D virtual worlds into inquiry based learning models changes the nature of the learning experiences and necessitates a less structured style of teaching than normally used with task-based or quest-based learning activities.  Dialogic approaches to language teaching, such as Dogme, are especially relevant for helping teachers to draw upon virtual world experiences for the language learning opportunities that emerge.

The full article is available online at http://www.ucam.edu/corell/issues/Vickers.pdf

Dictionaries, Phrases and Language Learning

Wednesday, June 9th, 2010

Are dictionaries changing to become more phrase-based rather than word based? There are now a number of ways to look up the meaning of phrases online that make me to think that the very nature of (online) dictionaries is changing.  Paper-based dictionaries let us look up one word at a time, whereas online search tools allow us to enter strings of words.

Linguee

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Exploring out-of-class learning, mobile devices and Dogme language learning

Monday, March 15th, 2010

Language classes account for a relatively limited amount of the student’s learning – and much (perhaps most) of the learning is done informally, out-of-class.  So, how can we as teachers change what we do in lesson to better support what the learners are doing out-of-lesson?

This blog post is a set of notes of my thoughts about out-of-class learning and how it can be supported by in-class activities.  The video shows me explaining a mind-map of these ideas, which itself is available as a photo so that it is easier to read.

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Dogme 2.0: Some Thoughts on Guidelines or “Vows”

Friday, October 30th, 2009

Several people in the Dogme Yahoo discussion forum have attempted to give greater shape to the idea of Dogme teaching using web 2.0 technologies (“Dogme 2.0”).  Graham Stanley has suggested formulating “vows” for Dogme 2.0 similar to the original Dogme model.  Here are my thoughts on what some guiding principles for Dogme 2.0 could include.

Methodological Guidelines

In “Dogme: Dancing in the dark?” Scott Thornbury sets out the original guidelines (“vows”) for Dogme.  The below guidelines for Dogme 2.0 draw on these Dogme principles to suggest an approach appropriate to a web 2.0 world.  As such they focus on the areas where 2.0 technologies are changing our relationship to knowledge and therefore our approaches to learning.

  • Enabling conversation: technology can enable dialogue, broadening the range of participants, or deepening the conversation by involving others.
  • Content co-creation: materials stimulate conversation, but the content for the lesson is driven, indeed created, by the students themselves.  Collaborative tools (such as wikis) can encourage students to work together to create the lesson’s content.
  • Locality: mobile devices can help students relate to their current location, through photographing, filming, audio recording or writing descriptions relating to where they are.  A Dogme use of mobile devices helps students to better relate to their immediate surroundings, or to places that are important to them.
  • Connections: strengthening communication with others (near or far) to facilitate connectivist learning that involves not just individuals but also broader networks or communities.
  • Relevance: the internet is used to ensure greater relevance of the subject matter for the learner.  Students are able to find more specific information and connect with networks that are more suited to their interests.
  • Voice: online publishing (be it text, audio, images or video) allows learners to be heard and included in specific and yet global discussions.
  • Identity: students have space to express themselves and in so doing to focus on different aspects of their identity (perhaps in Second Life or by participating in different online networks or communities).  Students develop language skills that are relevant to them as individuals, through exploring their identity and relationship with the world.

To give some background to these suggestions, I discuss below some related concepts with respect to Dogme.

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Relevance, Motivation and Communication: Connecting Dogme and Web 2.0

Sunday, March 22nd, 2009

The previous blog post on Dogme 2.0 sketches out how the web is becoming increasingly a normal part of our lives as well as an enormous source of both language learning content and opportunities to interact with others as part of the learning process. However, it is really the questions of relevance, meaning and motivation that are the key links between Dogme ELT and web 2.0.

If we see learning as a process of constructing meaning, and therefore one where relevance is key to enabling the learner to both find and create meaning, then the actual medium (be it online or offline) is not necessarily so significant. What seems more pertinent is the ability to create excitement and engagement such that language learning opportunities surface in class.

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Are Textbooks Still Relevant in a Web 2.0 World?

Sunday, March 22nd, 2009

Jane Petring of Collège Édouard-Montpetit (Longueuil, Québec) asks this very question in an article and forthcoming discussion at TESOL 2009. She notes that “materials writers need to take an honest look at how Web 2.0 is changing the way people interact and learn if we want to remain relevant in the 21st century”. Petering is not alone – the future of the course book is also being discussed on the IATEFL Cardiff Online forum.

The web 2.0 is clearly changing how we work, communicate and learn. So, if the textbook is to keep up with these developments, what should it look like?

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Dogme 2.0: What “Teaching 2.0” Can Learn from Dogme ELT

Sunday, March 15th, 2009

At Avatar Languages we are using many web 2.0 tools in online language lessons. This “teaching 2.0” approach leads to very different kinds of lessons from normal textbook based ones. When looking for some guidance on how to use the internet in place of a textbook, the Dogme ELT movement has been a real inspiration. But perhaps using 2.0 applications can take the Dogme ELT principles further than technology free teaching does.

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