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Avatar Languages Blog

Dogme 2.0: Some Thoughts on Guidelines or “Vows”

Friday, October 30th, 2009

Several people in the Dogme Yahoo discussion forum have attempted to give greater shape to the idea of Dogme teaching using web 2.0 technologies (“Dogme 2.0”).  Graham Stanley has suggested formulating “vows” for Dogme 2.0 similar to the original Dogme model.  Here are my thoughts on what some guiding principles for Dogme 2.0 could include.

Methodological Guidelines

In “Dogme: Dancing in the dark?” Scott Thornbury sets out the original guidelines (“vows”) for Dogme.  The below guidelines for Dogme 2.0 draw on these Dogme principles to suggest an approach appropriate to a web 2.0 world.  As such they focus on the areas where 2.0 technologies are changing our relationship to knowledge and therefore our approaches to learning.

  • Enabling conversation: technology can enable dialogue, broadening the range of participants, or deepening the conversation by involving others.
  • Content co-creation: materials stimulate conversation, but the content for the lesson is driven, indeed created, by the students themselves.  Collaborative tools (such as wikis) can encourage students to work together to create the lesson’s content.
  • Locality: mobile devices can help students relate to their current location, through photographing, filming, audio recording or writing descriptions relating to where they are.  A Dogme use of mobile devices helps students to better relate to their immediate surroundings, or to places that are important to them.
  • Connections: strengthening communication with others (near or far) to facilitate connectivist learning that involves not just individuals but also broader networks or communities.
  • Relevance: the internet is used to ensure greater relevance of the subject matter for the learner.  Students are able to find more specific information and connect with networks that are more suited to their interests.
  • Voice: online publishing (be it text, audio, images or video) allows learners to be heard and included in specific and yet global discussions.
  • Identity: students have space to express themselves and in so doing to focus on different aspects of their identity (perhaps in Second Life or by participating in different online networks or communities).  Students develop language skills that are relevant to them as individuals, through exploring their identity and relationship with the world.

To give some background to these suggestions, I discuss below some related concepts with respect to Dogme.

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Dogme for Virtual World Language Learning (Presentation at SLanguages 2009)

Sunday, July 5th, 2009

At SLanguages 2009 I gave a presentation on Dogme language teaching and its relevance to virtual world language education. Here is the presentation as text…

I have been using virtual worlds such as Second Life for approximately two years and during this time I have done some interesting and engaging activities with students. However, I have also being looking for methodologies to draw upon to ensure that these activities are pedagogically sound and beneficial to the students’ learning. More recently I have taken a closer look at Dogme ELT as a pedagogy to guide these virtual world activities and Dogme has stood out as an approach that has much to offer virtual world language learning because of its focus on real life communication as the basis for developing language competencies.

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Second Life as a Social Learning Environment (Presentation at SLanguages 2009)

Sunday, July 5th, 2009

One of our students, Pierre Moussy, has been using the 3d virtual world, Second Life, to gain conversation practice. His presentation below was given at the SLanguages conference (for language education in virtual worlds); you can listen to Pierre’s presentation and follow his PowerPoint. Pierre’s talk is especially interesting because it gives us some insights into how languages learners actually use second life to talk with others in a foreign language. It also shows us how they benefit from such experiences and how language teachers can better guide their students so that they gain the most from virtual worlds.

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Augmented Reality Language Learning – Discussion in Second Life

Tuesday, June 23rd, 2009

Last Thursday I met with other language educators in Second Life to discuss Augmented Reality Language Learning and in particular the ideas and suggestions I presented in the “Augmented Reality Language Learning – virtual worlds meet m-learning” blog post last week.

DennisVilla

Photo of Dennis’ Villa in Second Life (image by Sanja).

Carol Rainbow kindly recorded the audio of the meeting and you can listen to it on Blip.TV or download/play this mp3 recording of the discussion about Augmented Reality Language Learning in Second Life.

The event took place at Dennis’ villa on EduNation – so thank you Dennis for hosting the meeting. And thank you to all for attending and making it such a interesting conversation.

I think you can only hear 3 voices (most participated via text-chat within Second Life) and they are of Dennis Newson, Scott Thornbury and me.

Mikogo Screen-Sharing in Language Lessons

Thursday, March 26th, 2009

What is Screen-Sharing?

Screen-sharing lets other people see your screen – so they can see exactly what you can see on your computer. This could be really useful for using Google Maps Street View or other applications in online lessons.

Twiddla already allows you to surf websites together with others online, so depending on what you want to do, it may be better to use Twiddla (quicker and easier). However, there are certain times when Twiddla won’t work and Mikogo fills this gap nicely.

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Relevance, Motivation and Communication: Connecting Dogme and Web 2.0

Sunday, March 22nd, 2009

The previous blog post on Dogme 2.0 sketches out how the web is becoming increasingly a normal part of our lives as well as an enormous source of both language learning content and opportunities to interact with others as part of the learning process. However, it is really the questions of relevance, meaning and motivation that are the key links between Dogme ELT and web 2.0.

If we see learning as a process of constructing meaning, and therefore one where relevance is key to enabling the learner to both find and create meaning, then the actual medium (be it online or offline) is not necessarily so significant. What seems more pertinent is the ability to create excitement and engagement such that language learning opportunities surface in class.

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Are Textbooks Still Relevant in a Web 2.0 World?

Sunday, March 22nd, 2009

Jane Petring of Collège Édouard-Montpetit (Longueuil, Québec) asks this very question in an article and forthcoming discussion at TESOL 2009. She notes that “materials writers need to take an honest look at how Web 2.0 is changing the way people interact and learn if we want to remain relevant in the 21st century”. Petering is not alone – the future of the course book is also being discussed on the IATEFL Cardiff Online forum.

The web 2.0 is clearly changing how we work, communicate and learn. So, if the textbook is to keep up with these developments, what should it look like?

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Dogme 2.0: What “Teaching 2.0” Can Learn from Dogme ELT

Sunday, March 15th, 2009

At Avatar Languages we are using many web 2.0 tools in online language lessons. This “teaching 2.0” approach leads to very different kinds of lessons from normal textbook based ones. When looking for some guidance on how to use the internet in place of a textbook, the Dogme ELT movement has been a real inspiration. But perhaps using 2.0 applications can take the Dogme ELT principles further than technology free teaching does.

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3D Virtual Tourism for Language Learning: The Forbidden City

Tuesday, February 17th, 2009

The Forbidden Palace in Beijing has been rebuilt as a 3D mini-virtual world by IBM and could be used not just for virtual tourism, but for language learning too.

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Guatemala Goes Global: K’iche’ Language Now Taught Online

Thursday, January 22nd, 2009

We are launching lessons in K’iche’, which is an indigenous language in Guatemala…

View more presentations or upload your own. (tags: global goes)

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