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	<title>Avatar Languages: Learn Foreign Languages in Second Life &#187; efl</title>
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	<description>Learn Foreign Languages in Second Life: Real Teachers and Real Languages in a Virtual Classroom</description>
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		<title>Dogme for Virtual World Language Learning (Presentation at SLanguages 2009)</title>
		<link>http://www.avatarlanguages.com/blog/dogme-vwll/</link>
		<comments>http://www.avatarlanguages.com/blog/dogme-vwll/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 21:08:14 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[ACTIVITIES]]></category>
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		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=447</guid>
		<description><![CDATA[At SLanguages 2009 I gave a presentation on Dogme language teaching and its relevance to virtual world language education. Here is the presentation as text… I have been using virtual worlds such as Second Life for approximately two years and during this time I have done some interesting and engaging activities with students. However, I [...]]]></description>
			<content:encoded><![CDATA[<p>At SLanguages 2009 I gave a presentation on Dogme language teaching and its relevance to virtual world language education.  Here is the presentation as text…</p>
<div id="__ss_1685228" style="width: 390px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Dogme ELT - a Pedagogy for Virtual Worlds" href="http://www.slideshare.net/AvatarLanguages.com/dogme-elt-a-pedagogy-for-virtual-worlds"></a><object width="390" height="300" data="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=dogmeeltasapedagogyforvirtualworldsii-090705221130-phpapp02&amp;stripped_title=dogme-elt-a-pedagogy-for-virtual-worlds" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=dogmeeltasapedagogyforvirtualworldsii-090705221130-phpapp02&amp;stripped_title=dogme-elt-a-pedagogy-for-virtual-worlds" /><param name="allowfullscreen" value="true" /></object>
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<p>I have been using virtual worlds such as Second Life for approximately two years and during this time I have done some interesting and engaging activities with students.  However, I have also being looking for methodologies to draw upon to ensure that these activities are pedagogically sound and beneficial to the students&#8217; learning.  More recently I have taken a closer look at Dogme ELT as a pedagogy to guide these virtual world activities and Dogme has stood out as an approach that has much to offer virtual world language learning because of its focus on real life communication as the basis for developing language competencies.</p>
<p><span id="more-447"></span>This text starts with an overview of the Dogme approach and then continues by mapping out the different ways in which virtual worlds can be used for language learning.  These two topics are then brought together to reflect on how Dogme can guide language teachers in using virtual worlds.</p>
<p><strong>What is Dogme?</strong><br />
Dogme language teaching is a movement; it is a collective of teachers who have been inspired by the ideas of the Dogme film movement founded by Lars von Trier in 1995.  Similar to the filmmakers, Dogme teachers are looking to return to the essence of a classroom by choosing to reduce or even avoid the use of technological tools and materials.  Although virtual worlds are themselves high tech, a Dogme focus tends to take the activities in the direction of a lower tech approach that concentrates on the experiences that can lead to language emergence (or language acquisition).  Followers of Dogme have generally moved away from using textbooks in class, partly as a desire to include real life materials and partly to reduce the role of third party content (text, audio, video) in the language lesson.  In a Dogme lesson the students are encouraged to produce the content through their communication.  This in turn leads to language learning opportunities in their striving to express themselves more clearly, fully and accurately.  As such, this focus on communication reflects Dogme&#8217;s focus on social learning and so places the pedagogy within a constructivist context.</p>
<p><strong>No Syllabus</strong><br />
Whereas a textbook strives to organize the learning into a program of themed units, Dogme teaching does not follow a syllabus, but instead prefers to allow the students&#8217; needs and interests to set the pace and direction.  In Dogme the syllabus emerges, or indeed is uncovered through the process of reflecting upon the language that emerges in class.  Dogme language teaching is therefore a process, where the teacher responds to students&#8217; needs rather than preemptively planning for them.</p>
<p><strong>Principles</strong><br />
The Dogme approach is based upon some key principles that were set out by the movement&#8217;s founder, Scott Thornbury (ref).  Learning is considered to take place through the interaction amongst the students and between the students and the teachers.  This interaction enables knowledge to be co-constructed by the students rather than transmitted by the teacher to the students.  In fact, by concentrating on conversation as the vehicle for learning, the knowledge is jointly assembled by the participants in what is termed &#8216;scaffolding&#8217;.  As such, the teacher&#8217;s role is more akin to a “guide on the side” than that of a “stage on the stage”.</p>
<p>As already mentioned, communication is seen as the key vehicle for language learning, because it allows for affordances or language learning opportunities to arise in class.  In this way language learning is considered to be not so much of a process of acquisition (as in second language acquisition) as more one of emergence: the language emerges from the students&#8217; conversations in class.  These conversations in effect become the primary content in the language lesson, and especially contribute to the class because they enable the introduction of the students&#8217; beliefs, knowledge and experiences into the learning process.  The question of content is particularly interesting in the context of virtual worlds because a virtual world, such as Second Life, offers experiences far more than it can offer third party content in the way that published materials do.  In a conventional (classroom-based), Dogme lesson the content is preferably introduced (at least in part) by the students themselves.  This more proactive role of the students helps to ensure that the content is engaging and relevant, which are key attributes to promote the communication that leads to language emergence and therefore language learning.</p>
<p><strong>Virtual World Language Learning</strong><br />
In order to consider how Dogme can guide virtual world language education, the above overview will now be placed within the context of the various ways in which virtual worlds offer opportunities for language learning.  I see four main types of experiences that the learner may have in a virtual world: social, immersive, creative and gaming.</p>
<ol>
<li><strong>Social</strong>: Almost all 3D virtual environments (a notable exception being Google Street View) are social spaces which allow the opportunity for social interactions for language learning.  These social experiences could be formal group lessons  or casual conversations with unknown residents of a 3D virtual world.  This type of experience can be approached from a Dogme perspective to enable language emergence.</li>
<li><strong>Immersive</strong>: All 3D virtual environments can offer users immersive experiences that can stimulate conversation for use in a Dogme lesson.  In Second Life this could take the form of a virtual field trip to the moon or to a replica of a real life place such as Barcelona.  The important aspect here is that immersive spaces are stimulating and engaging places and that this can promote the use and therefore development of a foreign language.</li>
<li><strong>Creative</strong>: Some virtual worlds, allow the residents to customize their avatars, decorate their homes or even build entire cities, as is the case in Second Life.  This can be drawn upon in lessons to allow students to describe their constructions and how they relate to them.  If done as a collaborative task the process of  building can itself be a communicative activity.  Again, a Dogme approach is able to recognize the pedagogical value of these more creative activities.</li>
<li><strong>Gaming</strong>: Many 3D virtual environments are in fact Massively Multiplayer Online Games (MMOGs) that can also be used to further language learning.  MMOGs often involve considerable negotiation and collaboration amongst players and therefore may also offer scope for Dogme inspired teaching.  MMOGs for language learning is a relatively new field and there are few recorded examples of attempts to incorporate MMOGs in to language education;  [name] is one of them.  Second Life can also be used for game-like activities by virtue of its flexibility.  Second Life offers educators to create immersive tasks that reward the student for the correct answer.  In some respects this approach is a 3D version of an exercise book and there therefore seems to be limited scope to draw on Dogme ideas for guidance with this approach.</li>
</ol>
<p>Although virtual environments are often thought of as being virtual worlds such as Second Life, there are many other 3D virtual spaces that offer many of these experiences.  Google Street View is a case in point; it allows users to virtually visit real cities and see the buildings from the perspective of someone standing in the street.  Google Street View is not a social space, but it allows for 3D virtual immersive experiences not so dissimilar to 3D virtual worlds.  Another form of virtual environment is the browser-based 3d virtual space “Hangout” which allows users to customize their apartment and invite other avatars to share the space with them.  Exit Reality is similar, but also allows users to surf the web in 3D with their avatar.</p>
<p><strong>Blended Learning</strong><br />
The range of 3D virtual environments allows considerable choice in using a specific tool for the desired type of experience.  In fact distinguishing between the types of experience (social, immersive etc) helps the educator (or indeed the learner) focus on selecting the right tool for the job.  And it is therefore likely that a blend of tools (online of offline; 3D or 2D) will be employed.  So blended learning is the most likely format given that virtual environments are excellent for experiential learning yet cannot compete with the flexibility and scope of the 2D web for content and especially text work.</p>
<p><strong>Implications for Dogme teaching with virtual worlds</strong><br />
The immersive, social and creative experiences available with 3D virtual environments can be guided by the Dogme methodology to focus on the students&#8217; own needs and interests and in doing so, to develop their language skills.  The above presentations of the Dogme approach and the opportunities offered by virtual worlds have implications for the likely approach to Dogme teaching with virtual worlds.</p>
<p>Firstly the focus on experience leaves considerable scope for using virtual worlds both in class or drawing on them for homework activities.  Since Dogme teaching is most interested in the enabling of communication (for learning), the location of that communication (in-world, in physical classrooms or through wiki-based collaboration) is less important.  Secondly, given that the students&#8217; engagement is key to enabling the conversations that lead to language emergence, they need to have the freedom to choose where they want to go (in a 3D virtual environment) and what they will do there.</p>
<p>The above implications suggest that a Dogme educator is unlikely to use pre-prepared materials and exercises in a virtual world.  And as such, Dogme in virtual worlds has a light touch to technology, much as it does in the conventional classroom.  A clear advantage of this approach is that both teachers and students need not be as expert in navigating the complexities of a virtual world such as Second Life.  However, the main strength of Dogme is the natural tendency to focus on the strengths of 3D virtual environments – namely the social, immersive and creative experiences.</p>
<p><strong>Dogme Activities in Virtual Worlds</strong><br />
Naturally there is a wide range of activities that could fit into a 3D virtual class inspired by Dogme.  A few examples are suggested here&#8230;</p>
<ul>
<li>Social experiences such as <strong>meeting other students or even complete strangers</strong> in a 3D virtual space can be achieved through interviews, casual conversations, group discussions or even presentations at conferences held in virtual worlds.  Some experiences indicate that social interaction is most productive when it has a clear purpose rather than just conversation practice.</li>
<li>Students can be <strong>immersed in a specific environment</strong>, perhaps a place that exists in real life or somewhere imaginary, to stimulate conversation. This can be done through encouraging the student to respond to basic questions about the place or to perhaps elicit more complex responses such as emotional reactions to the 3D environment.</li>
<li>A more creative approach can be taken by including the <strong>building of objects</strong>.  Perhaps the construction of a house followed by guided tours or through group activities that likewise involve the creation of objects.</li>
<li>Using MMOGs such as <strong>World of Warcraft</strong> remains a relatively unexplored field, but it seems likely that there are opportunities to engage students in either communicative and collaborative tasks or perhaps as a quest-like activity.</li>
</ul>
<p>Role plays may also be done in immersive environments, such as a city tour using Google Street View.  There are various examples of using Second Life for simulated training, such as by the Canadian Border Control and the Iowa emergency preparation.  However, given the structured and planned nature of such training, it seems there may be less scope to apply Dogme ideas.</p>
<p><strong>Dogme Inspired Lesson: an example</strong><br />
Video clips of a Dogme inspired lesson are embedded below to illustrate how 3D virtual worlds (in this case Second Life) can be integrated into (offline or 2D online) lessons.  These clips show how the student is able to identify for himself which vocabulary and structures were key to matching the images and texts; the student was then able to draw on new or unfamiliar vocabulary to use in his own terms, when exploring restaurants in Second Life.  Learning opportunities (such as reinforcing the pronunciation of the word &#8216;bank&#8217;) naturally arose with only gentle prompting by the teacher.  As such, the lesson reflects the Dogme principles of language emergence, materials-light content and conversation-driven learning.</p>
<p><object width="211" height="200" data="http://blip.tv/play/AfnpeZLIWg" type="application/x-shockwave-flash"><param name="src" value="http://blip.tv/play/AfnpeZLIWg" /><param name="allowfullscreen" value="true" /></object><object width="211" height="200" data="http://blip.tv/play/AfnpeJLIWg" type="application/x-shockwave-flash"><param name="src" value="http://blip.tv/play/AfnpeJLIWg" /><param name="allowfullscreen" value="true" /></object><object width="211" height="200" data="http://blip.tv/play/AfnqHpLIWg" type="application/x-shockwave-flash"><param name="src" value="http://blip.tv/play/AfnqHpLIWg" /><param name="allowfullscreen" value="true" /></object></p>
<p>However, this lesson could have demonstrated greater Dogme influences had the student played a more active role in the selection of materials (from the Lonely Planet site in this case) and of the locations (the restaurants in Second Life) for the virtual field trip.  The lesson could also have involved greater social experiences such as the student interviewing other Second Life residents (eg restaurant diners) or leading a group discussion on the topic.  However the clips do serve to show the flexibility of virtual worlds and the scope to integrate specific experiences (be it social, immersive, creative or gaming) into Dogme inspired language lessons.</p>
<p><strong>Some related links…</strong></p>
<ul>
<li><a href="http://www.avatarlanguages.com/blog/sl-as-sle/">Second Life as a Social Learning Environment</a></li>
<li><a href="http://www.avatarlanguages.com/blog/dogme-elt-web20-dogme20/">Dogme 2.0: What “Teaching 2.0” Can Learn from Dogme ELT</a></li>
</ul>
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		<title>Second Life as a Social Learning Environment (Presentation at SLanguages 2009)</title>
		<link>http://www.avatarlanguages.com/blog/sl-as-sle/</link>
		<comments>http://www.avatarlanguages.com/blog/sl-as-sle/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 20:35:46 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[ACTIVITIES]]></category>
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		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=440</guid>
		<description><![CDATA[One of our students, Pierre Moussy, has been using the 3d virtual world, Second Life, to gain conversation practice. His presentation below was given at the SLanguages conference (for language education in virtual worlds); you can listen to Pierre&#8217;s presentation and follow his PowerPoint. Pierre&#8217;s talk is especially interesting because it gives us some insights [...]]]></description>
			<content:encoded><![CDATA[<p>One of our students, Pierre Moussy, has been using the 3d virtual world, Second Life, to gain conversation practice.  His presentation below was given at the SLanguages conference (for language education in virtual worlds); you can listen to Pierre&#8217;s presentation and follow his PowerPoint.   Pierre&#8217;s talk is especially interesting because it gives us some insights into how languages learners actually use second life to talk with others in a foreign language.  It also shows us how they benefit from such experiences and how language teachers can better guide their students so that they gain the most from virtual worlds.</p>
<div style="width:425px;text-align:left" id="__ss_1685250"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/avatarlanguages_students/a-language-learners-experience-in-second-life" title="A language learner’s experience in Second Life">A language learner’s experience in Second Life</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=pierreslanguagespresentation2009-090705222419-phpapp01&#038;stripped_title=a-language-learners-experience-in-second-life" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=pierreslanguagespresentation2009-090705222419-phpapp01&#038;stripped_title=a-language-learners-experience-in-second-life" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/avatarlanguages_students">avatarlanguages_students</a>.</div>
</div>
<p><span id="more-440"></span>Using second life for conversation practice focuses on the social experiences available with 3D virtual worlds.  See “<em><strong>Dogme as a pedagogy for virtual worlds</strong></em>” for a presentation of other experiences (immersive, creative and gaming – alongside social) that can be gained in a 3D virtual world such as Second Life.</p>
<p><strong>Virtual Worlds as Social Environments</strong></p>
<p>Virtual worlds are social in two main ways.  Firstly, it is possible to meet strangers (ie other residents who are unknown to us) at any time, day or night, in Second Life.  Although Skype and other 2D online chat rooms have allowed this for a few years now, the sense of physical presence that 3D virtual worlds offer is quite new.  It enables a much more natural way to meet new people, especially as it allows users to simply walk up to other users, or indeed, simply to walk away.  The other way in which Second Life can be used to meet with others, is as a venue for planned meetings.  In an educational setting, this could be a group lesson or a prearranged meeting amongst some students.  Pierre&#8217;s presentation focuses on the first way, because he used Second Life to meet others in a &#8216;pub&#8217; in Second Life to join in the conversations between the pub&#8217;s &#8216;customers&#8217;.</p>
<p>Pierre’s experiences are interesting because they offer the opportunity to hear directly from a language learner and to consider how to best support students such as Pierre.  His experiences demonstrate the importance of motivation and of feeling confident in conversation practice – even in 3D virtual worlds, which offer users more anonymity than in real life interactions.   However, it is worth looking at each point he made in detail.</p>
<div style="width:425px;text-align:left" id="__ss_1685229"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/AvatarLanguages.com/second-life-as-a-social-learning-environment" title="Second Life as a Social Learning Environment">Second Life as a Social Learning Environment</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=slasasleslanguagespresentation-090705221154-phpapp01&#038;stripped_title=second-life-as-a-social-learning-environment" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=slasasleslanguagespresentation-090705221154-phpapp01&#038;stripped_title=second-life-as-a-social-learning-environment" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/AvatarLanguages.com">AvatarLanguages.com</a>.</div>
</div>
<ol>
<li><strong>Virtual worlds are engaging</strong>.  In fact, they are so engaging for some as to be almost addictive. Clearly this is not the experience that everyone has, and many language learners do not wish to use Second Life.  And perhaps tools such as Google Street View is immersive enough for these people.  However for some it is very enjoyable and appealing.</li>
<li><strong>Virtual Worlds are real</strong>.  Indeed, they are sufficiently real for emotions such as self consciousness to be an issue.</li>
<li><strong>Languages in virtual words are real</strong>.  The use of English, in Pierre&#8217;s case was challenging, because it was fast and not always easy to understand.  This made it difficult at times for Pierre to participate, much as casual conversation in real life can be.</li>
<li><strong>Text chat is important</strong>.  While the conversation is real, it is slightly different from real life, because there is the combination of both voice and text chat.  Text is usually the first form of communication, with voices being used for more in depth conversations.  The greater role of text chat allows language learners to review the chat history and even look up the meaning of words while text chatting.</li>
<li><strong>Casual conversation is less motivating</strong>.  Although the immersiveness of Second Life is certainly attractive and an enjoyable experience, general conversation practice is not in itself highly motivating and engaging.</li>
</ol>
<p>There are some observations that can be made from these points.  As language teachers we can draw on this to ensure social and communicative experiences in virtual worlds are as effective as possible.</p>
<ol>
<li>There are <strong>psychological barriers</strong> that hinder students from using a virtual world for speaking in public.</li>
<li>Learners with <strong>lower levels</strong> (A1-B1) may find <strong>general conversations too difficult</strong>.  This will be especially relevant for teachers of languages other than English, because the students are less likely to have a high level of proficiency.</li>
<li><strong>Specific tasks or activities may assist</strong> with addressing the psychological barriers and supporting lower-level students.</li>
<li><strong>Text chat may be a stepping stone</strong>.  Even if text chat is not considered the intended form of communication, it may lead to the learner gaining familiarity and confidence to be able to move on to using voice.</li>
</ol>
<p>An interesting aspect of setting specific tasks is that it bridges the gap between formal class activities and informal language practice.  This means that what happens in class can support the activities out of class and vice-versa.  Homework tasks can be prepared within class time and then subsequently drawn upon during lessons after the Second Life based work that is done for homework.  It is worth mentioning that by integrating lesson work and homework, we are increasing the variety of opportunities to use Second Life for communicative language learning.</p>
<p>There are three main types of tasks that draw on the above&#8230;</p>
<ol>
<li> <strong>Interviews with other Second Life residents can focus the conversation</strong> on a particular subject and give greater purpose to the dialogue.  This can also be embedded within a broader project or quest-based work.  Second Life has many themed islands, which help students find interviewees for a particular topic.  If the subject has cultural aspects, then the student can visit the appropriate community or virtual city, such as “Second Krakow”, “Virtual Berlin” or Second Life Japan.  In the future this may become a more natural activity if virtual worlds such as Twinity become more widespread.</li>
<li><strong>Economic-based tasks such as visiting shops and offices in Second Life</strong> allow students to carry out tasks that mirror real life activities.  Although there are many real life companies that no longer staff their Second Life offices or stores, there are many real life and Second Life shops that continue to have live assistance.  When virtual worlds become more widespread and commonly used, this will be a much greater opportunity.</li>
<li><strong>Events in 3D virtual worlds</strong>, such as the SLanguages conference, tutorials and even political demonstrations all offer the possibility to speak with others and to research a topic.  Conferences and political events allow a focus on the language of opinion and persuasion.</li>
</ol>
<p><strong>Second Life is Real Life</strong><br />
All of these tasks draw their relevancy precisely because Second Life and other 3D virtual worlds are so real.  Indeed Pierre&#8217;s presentation (within Second Life) was so motivating for him because others attended and engaged in discussion with him.</p>
<p><strong>21st Century Skills</strong><br />
Aside from being real, virtual worlds are different and the different styles and habits of communication will likely become more widespread as virtual worlds themselves play an increasingly role in our lives.  As such virtual world communication skills form a part of 21st Century Skills and so language education with virtual worlds takes on validity in its own right, in much the same way that cell phones, pagers and text chat have entered mainstream business and society.</p>
<p><strong>The Teachers&#8217; Role</strong><br />
The focus of this presentation and text has intentionally been on how independent language teachers can best use virtual worlds with their students.  This approach to using Second Life is more low-tech than the development of islands specifically for language learning.  Clearly such projects are not feasible for independent teachers, but more importantly this approach concentrates on the unique qualities of Second Life: namely that it is a social space that is well suited to certain aspects of language learning.  The teachers&#8217; role is therefore one of facilitating the students&#8217; use of virtual worlds in a similar way as that envisaged in Dogme language teaching with virtual worlds.  Although the teacher will play an active role in the development of the activities so too will the students to ensure that the use of Second Life is engaging and motivating.</p>
<p><strong>Dogme and Task-Based Learning</strong><br />
There are opportunities to embed the activities in a Dogme or TBL (Task-Based Learning) approach with the Second Life social activities either being an experience that leads to language emergence (in the case of a Dogme lesson) or as a task that is intended to concentrate on a particular aspect of the target language (in the case of TBL).  Although the methodology could differ the Second Life activity itself would be possibly quite similar.  It is the teaching style that would perhaps differ most, with Dogme being more reflective and TBL being more planned and intentional.</p>
<p><strong>Some related links…</strong></p>
<ul>
<li><a href="http://www.avatarlanguages.com/blog/dogme-vwll/">Dogme for Virtual World Language Learning</a></li>
<li><a href="http://www.avatarlanguages.com/blog/surreal-language-quests/">SurReal Quests for Language Learning</a></li>
</ul>
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		<title>Relevance, Motivation and Communication: Connecting Dogme and Web 2.0</title>
		<link>http://www.avatarlanguages.com/blog/relevance-dogme-web-20/</link>
		<comments>http://www.avatarlanguages.com/blog/relevance-dogme-web-20/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 14:08:58 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[ACTIVITIES]]></category>
		<category><![CDATA[AUTHOR: HOWARD VICKERS]]></category>
		<category><![CDATA[PEDAGOGY]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dogme 2.0]]></category>
		<category><![CDATA[Dogme ELT]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[learning 2.0]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[online language teaching]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[virtualworld]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=279</guid>
		<description><![CDATA[The previous blog post on Dogme 2.0 sketches out how the web is becoming increasingly a normal part of our lives as well as an enormous source of both language learning content and opportunities to interact with others as part of the learning process. However, it is really the questions of relevance, meaning and motivation [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--> <span style="font-size: 9pt;">The previous blog post on <a title="Dogme 2.0" href="http://www.avatarlanguages.com/blog/dogme-elt-web20-dogme20/" target="_blank">Dogme 2.0</a> sketches out how the web is becoming increasingly a normal part of our lives as well as an enormous source of both language learning content and opportunities to interact with others as part of the learning process.<span> </span>However, it is really the questions of relevance, meaning and motivation that are the key links between Dogme ELT and web 2.0.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 9pt;">If we see learning as a process of constructing meaning, and therefore one where relevance is key to enabling the learner to both find and create meaning, then the actual medium (be it online or offline) is not necessarily so significant.<span> </span>What seems more pertinent is the ability to create excitement and engagement such that language learning opportunities surface in class.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><strong><span style="font-size: 9pt;"><span id="more-279"></span>French 2.0</span></strong></p>
<p class="MsoNormal"><span style="font-size: 9pt;">I find my French classes engaging, precisely because I use topics such as “web 2.0 in language learning” as vehicles for the development of my French.<span> </span>I bring in texts from sites such as <a title="Apprendre 2.0" href="http://apprendre2point0.ning.com/" target="_blank">Apprendre 2.0</a> and I write blog posts for a personal blog of mine.<span> </span>As I get better in French I hope to play a more active role in online communities such as Apprendre 2.0.<span> </span>I find these opportunities to use French in a way that is meaningful to me very exciting and enjoyable.<span> </span>Furthermore there are two observations about these classes that stand out for me:</span></p>
<p class="MsoNormal" style="margin-left: 18pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="font-size: 9pt;"><span>1.<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]--><span style="font-size: 9pt;">the classes implicitly draw upon Dogme ideas: there are no textbooks; language emerges from my interaction with texts (that I read or write) and the activities are very real for me</span></p>
<p class="MsoNormal" style="margin-left: 18pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="font-size: 9pt;"><span>2.<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]--><span style="font-size: 9pt;">the web plays a critical and highly enabling role in the lessons: the materials used in class can only be accessed online and the lesson topics are so real for me precisely because I am able to connect with others via online communities.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 9pt;">This is not to suggest that coursebooks should be avoided – just that it seems difficult to see how a French textbook could satisfy my desire to communicate about what interests me most.<span> </span>Likewise I am not suggesting that lessons must involve the internet – just that drawing on the potential of the web helps me connect with others (in a specialized field), and therefore jointly create meaning, with other people who are also interested in the same topics.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><strong><span style="font-size: 9pt;">Relevance, Motivation and Communication</span></strong></p>
<p class="MsoNormal"><span style="font-size: 9pt;">I see communication as essentially being driven by a desire to be heard and understood.<span> </span>And that we are motivated to communicate what we find relevant to our lives: if something resonates with a student and sparks a desire to be heard on the subject, then she/he will be motivated to express themselves as best they can.<span> </span>This becomes a springboard for learning (through language emergence etc).<span> </span>As a teacher, how can I tap into this desire to enable the student to achieve more effective communication in a foreign language?<span> </span>How can teachers facilitate relevance in the classroom (virtual or physical) so that students are naturally able to engage in constructing meaning – in our case in a foreign language?<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 9pt;">As such, this question can be seen from both views (2.0 or Dogme).<span> </span>For a Dogme-inspired teacher, the question points to using the web to find greater relevance; to finding content and opportunities for online collaboration that will inspire the learner to engage.<span> </span>For teachers already keen on the internet, the Dogme principles offer a pedagogical structure for how best to draw on the web to ensure relevance and enable communication that leads to language emergence and therefore learning.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><strong><span style="font-size: 9pt;">Ensuring Relevance for the Learner</span></strong></p>
<p class="MsoNormal"><span style="font-size: 9pt;">Not all classroom teachers should use the web in class, nor should online teachers follow a Dogme dogma (although I am certainly sympathetic to the latter).<span> </span>Rather that focusing on the construction of meaning within the learning process, we are naturally led toward the question of relevance for the learner.<span> </span>And as our lives increasingly take place online and our learning becomes more and more specialized, the search for relevance benefits from using the internet.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 9pt;">Moreover, if two-way communication is seen as the central vehicle in language learning, then online communication (in a variety of forms) can help the learner connect with a far wider audience (or far more exact audience) than is possible within the four walls of a classroom.<span> </span>In its 2.0 form the web is highly interactive and the audience becomes a conversation partner – indeed a collaborator in the process of knowledge co-construction.<span> </span></span></p>
<p class="MsoNormal"><span style="font-size: 9pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 9pt;">For me the question is not about whether to use the internet; it is more about how to use the net – precisely because the English teaching I do is entirely online.<span> </span>However the far more significant question is how to ensure relevance for the learner.<span> </span></span></p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">This post is adapted from a message on the <a title="Dogme ELT Yahoo Group" href="http://groups.yahoo.com/group/dogme/message/13599" target="_blank">Dogme ELT Yahoo Group</a>.</p>
<p class="MsoNormal">
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		<item>
		<title>IATEFL CARDIFF CONFERENCE: ONLINE WEBSITE NOW LIVE!</title>
		<link>http://www.avatarlanguages.com/blog/iatefl-online-2009/</link>
		<comments>http://www.avatarlanguages.com/blog/iatefl-online-2009/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 13:18:22 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[AUTHOR: HOWARD VICKERS]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[british council]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[ELT]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[iatefl]]></category>
		<category><![CDATA[online event]]></category>
		<category><![CDATA[tefl]]></category>

		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=252</guid>
		<description><![CDATA[There is online conference coverage of the 43rd IATEFL Conference. Here is what the website says about it&#8230; The Cardiff Online website is now live at: http://iatefl.britishcouncil.org/2009 The British Council and IATEFL have launched the Cardiff Online website which offers web coverage of this year&#8217;s 43rd IATEFL Annual Conference in Cardiff. The Cardiff Online website [...]]]></description>
			<content:encoded><![CDATA[<p>There is online conference coverage of the 43rd IATEFL Conference.  Here is what the website says about it&#8230;</p>
<p><a title="Cardiff" href="http://iatefl.britishcouncil.org/2009/"><img src="http://farm4.static.flickr.com/3611/3306058773_7d93cf3f68.jpg" alt="Cardiff" width="330" height="200" /></a></p>
<p>The Cardiff Online website is now live at: <a href="http://iatefl.britishcouncil.org/2009">http://iatefl.britishcouncil.org/2009</a></p>
<p><span id="more-252"></span></p>
<p>The British Council and IATEFL have launched the Cardiff Online website which offers web coverage of this year&#8217;s 43rd IATEFL Annual Conference in Cardiff.</p>
<p>The Cardiff Online website allows remote participants to take part in one of the world&#8217;s biggest ELT conferences through a variety of resources including:</p>
<ul>
<li>Video recordings of selected sessions</li>
<li>Audio recordings of selected sessions</li>
<li>Live streamed plenaries and events</li>
<li>Moderated special interest discussion forums</li>
<li>Chat sessions</li>
<li>Blogs and photo albums</li>
</ul>
<p>Last year, 1,600 teachers and trainers attended the Exeter IATEFL Conference, and over 5,000 participated online.</p>
<p>This year we expect a much larger audience, and this is a real opportunity to take part in the biggest online ELT training community.</p>
<p>The Cardiff Online website gives you an opportunity to share ideas with teachers all around the world. There will be interactive coverage with video presentations, reports and interviews &#8216;almost live&#8217; from Cardiff.</p>
<p>It is organized by&#8230;</p>
<ul>
<li> Gavin Dudeney &#8211; Honorary Secretary, IATEFL</li>
<li> Julian Wing &#8211; British Council Cardiff Online Project Manager</li>
<li> Nik Peachey &#8211; IATEFL Online Editor</li>
</ul>
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		<title>3D Virtual Tourism for Language Learning: The Forbidden City</title>
		<link>http://www.avatarlanguages.com/blog/3d-forbidden-city/</link>
		<comments>http://www.avatarlanguages.com/blog/3d-forbidden-city/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 14:54:34 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[AUTHOR: HOWARD VICKERS]]></category>
		<category><![CDATA[TECHNOLOGIES]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[avatarlanguages]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[ELT]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[online language teaching]]></category>
		<category><![CDATA[tourism]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[Virtual Forbidden City]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[virtualworld]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=190</guid>
		<description><![CDATA[The Forbidden Palace in Beijing has been rebuilt as a 3D mini-virtual world by IBM and could be used not just for virtual tourism, but for language learning too. ]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.virtualforbiddencity.org" target="_blank">Forbidden Palace</a> in Beijing has been rebuilt as a 3D mini-virtual world by IBM and could be used not just for virtual tourism, but for language learning too.<br />
<object width="425" height="344" data="http://www.youtube.com/v/RhqHGl-YMLs&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/RhqHGl-YMLs&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object><br />
<span id="more-190"></span>The Virtual Forbidden City is, of course, limited in scope; there&#8217;s no comparison to Second Life here.  However, it has several advantages to using SL.</p>
<ul>
<li>Accessible on any computer &#8211; I have downloaded it to my <a title="Acer Aspire One (XP)" href="http://www.amazon.com/Acer-AOA150-1447-8-9-Inch-Processor-Sapphire/dp/B001EYV9TM/ref=pd_lpo_k2_dp_k2a_2_txt?pf_rd_p=304485601&amp;pf_rd_s=lpo-top-stripe-2&amp;pf_rd_t=201&amp;pf_rd_i=B001BBS76Q&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=1S0YR7X2F55VF9XRFEPZ" target="_blank">Acer Aspire One</a> netbook, which would not cope with a full blown virtual world such as <a title="SL" href="http://www.secondlife.com" target="_blank">Second Life</a> or <a title="Twinity" href="http://www.twinity.com" target="_blank">Twinity</a>.</li>
<li>Rich content: this is unusual for virtual worlds, which are great for truly immersive learning and for social interaction, but have little text, audio or video content of their own</li>
<li>Easy to use: the learning curve with the Virtual Forbidden City is pretty shallow, in part because the avatars are not able to do what would be possible in SL (build, use voice, fly, etc) &#8211; that said, there are some activities to do within the 3D environment</li>
</ul>
<p><a title="Virtual Forbidden City" href="http://i78.photobucket.com/albums/j91/chiayupeng/VirtualForbiddenCity.png"><img src="http://i78.photobucket.com/albums/j91/chiayupeng/VirtualForbiddenCity.png" alt="Virtual Forbidden City" width="612" height="456" /></a><span> </span></p>
<p>You can find some more information about this virtual museum at <a title="Tim Wang" href="http://blog.loaz.com/timwang/index.php/2008/10/15/first_chinese_3d_virtual_tourism_site_vi" target="_blank">Tim Wang&#8217;s blog</a>.</p>
<p>These are some initial thoughts &#8211; We&#8217;ll see if any students are interested and what can be done with this.</p>
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		<title>Guatemala Goes Global: K&#8217;iche&#8217; Language Now Taught Online</title>
		<link>http://www.avatarlanguages.com/blog/kiche-language-now-online/</link>
		<comments>http://www.avatarlanguages.com/blog/kiche-language-now-online/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 15:46:40 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[AUTHOR: HOWARD VICKERS]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[avatarlanguages]]></category>
		<category><![CDATA[central america]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[ELT]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[Guatemala]]></category>
		<category><![CDATA[K'iche']]></category>
		<category><![CDATA[languages]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mayan]]></category>
		<category><![CDATA[minority languages]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=135</guid>
		<description><![CDATA[We are launching lessons in K&#8217;iche&#8217;, which is an indigenous language in Guatemala&#8230; View more presentations or upload your own. (tags: global goes) We are now offering one-to-one lessons in K&#8217;iche&#8217; and we are the first to do so! K&#8217;iche&#8217; is being taught in the same way that we teach our other languages: with native [...]]]></description>
			<content:encoded><![CDATA[<p>We are launching lessons in K&#8217;iche&#8217;, which is an indigenous language in Guatemala&#8230;</p>
<div id="__ss_941242" style="width: 425px; text-align: left;"><object width="425" height="355" data="http://static.slideshare.net/swf/ssplayer2.swf?doc=kiche-pressrelease-slideshare-draft-11-1232625332962535-2&amp;stripped_title=guatemala-goes-global-kiche-now-taught-online-presentation-941242" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=kiche-pressrelease-slideshare-draft-11-1232625332962535-2&amp;stripped_title=guatemala-goes-global-kiche-now-taught-online-presentation-941242" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/global">global</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/goes">goes</a>)</div>
</div>
<p><span id="more-135"></span></p>
<p>We are now offering one-to-one lessons in K&#8217;iche&#8217; and we are the first to do so!</p>
<p>K&#8217;iche&#8217; is being taught in the same way that we teach our other languages: with native speaking, qualified teachers; and using web 2.0 applications such as Google Docs, online whiteboards and Skype.  This way the teacher and student share a workspace and can see each other interacting with the lesson materials.</p>
<p>This is a particularly exciting project as it is an example of how faster broadband speeds around        the world are creating new opportunities for people to learn lesser-taught        languages, such as K&#8217;iche&#8217; and also of how globalization can make minority        cultures and languages available to a far wider audience than was previously        possible.</p>
<p>There is further information about our K&#8217;iche&#8217; lessons in our <a title="K'iche' Lessons Press Release" href="http://www.avatarlanguages.com/pressreleases/pr5_en.php" target="_self">K&#8217;iche&#8217; Lessons press release</a> and on the <a title="K'iche'" href="http://www.avatarlanguages.com/kiche.php" target="_self">K&#8217;iche&#8217;</a> page of this website.</p>
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		<title>Scribblar &#8211; Another Online Whiteboard</title>
		<link>http://www.avatarlanguages.com/blog/scribblar-online-whiteboard/</link>
		<comments>http://www.avatarlanguages.com/blog/scribblar-online-whiteboard/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 21:28:12 +0000</pubDate>
		<dc:creator>Howard Vickers</dc:creator>
				<category><![CDATA[AUTHOR: HOWARD VICKERS]]></category>
		<category><![CDATA[TECHNOLOGIES]]></category>
		<category><![CDATA[Dabbleboard]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[online language teaching]]></category>
		<category><![CDATA[scribblar]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[Whiteboard]]></category>

		<guid isPermaLink="false">http://www.avatarlanguages.com/blog/?p=124</guid>
		<description><![CDATA[Scribblar is a great addition to the range of online whiteboards that are now available.  Online whiteboards allow a student and teacher to simultaneously work together on the same surface and it means that each can see what the other is doing. I would embed a video here to explain how Scribblar works, but amazingly [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Scribblar" href="http://www.scribblar.com" target="_blank">Scribblar </a>is a great addition to the range of online whiteboards that are now available.  Online whiteboards allow a student and teacher to simultaneously work together on the same surface and it means that each can see what the other is doing.<!--[if !mso]--></p>
<p><a title="Scribblar" href="http://www.avatarlanguages.com/blog/wp-content/uploads/2009/01/scribblar.jpg"><img src="http://www.avatarlanguages.com/blog/wp-content/uploads/2009/01/scribblar.jpg" alt="Scribblar" width="580" height="433" /></a><span> </span></p>
<p>I would embed a video here to explain how Scribblar works, but amazingly there isn&#8217;t one!  So I&#8217;ve included a screenshot of my Scribblar whiteboard and you can access it using the button at the bottom of this post.</p>
<p><span id="more-124"></span>Scribblar is very similar to <a href="http://www.dabbleboard.com" target="_blank">Dabbleboard</a>, because it is browser-based (no download / installation needed) and independent of any other program (such as Skype).  There is also no need for an account &#8211; you are given your own room automatically when you start.</p>
<p>I don&#8217;t want to repeat a previous blog post, as you can see more about using online whiteboards for language teaching on this blog, where I have compared <a title="Dabbleboard Blog Post" href="http://www.avatarlanguages.com/blog/dabbleboard-online-whiteboard/" target="_self">Dabbleboard and Whiteboard Meeting</a>.  Suffice to say that Scribblar has the following differences with respect to Dabbleboard&#8230;</p>
<ul>
<li>Dabbleboard allows you to use a URL to upload an image, whereas with Scribblar you need to save it to your harddrive and then upload.</li>
<li>Scribblar is more intuitive with moving images or objects around.  This is difficult to describe, so I suggest you play around with both and you&#8217;ll see what I mean.</li>
<li>Scribblar allows you to embed the room in your blog, but as far as I can see this is just a hyperlink to your particular whiteboard (see button below) and I guess you can do this with Dabbleboard because Dabbleboard also gives you a specific URL to your whiteboard.</li>
</ul>
<p><a href="http://scribblar.com/?c=50C4FF6B-1111-1701-BF25DAA7AE19D015&amp;r=0pvjy1"><img src="http://media.muchosmedia.com/muchosmedia/button.png" border="0" alt="" hspace="4" vspace="4" /></a></p>
<p>I am sure that some of our teachers and students will start to use this one along with Dabbleboard, so it will be interesting to see which is preferred over the next few months.</p>
<p><img src="file:///C:/Users/admin/Desktop/scribblar.jpg" alt="" /></p>
<p><img src="file:///C:/Users/admin/Desktop/scribblar.jpg" alt="" /><a href="http://scribblar.com/?c=50C4FF6B-1111-1701-BF25DAA7AE19D015&amp;r=0pvjy1"><img src="file:///C:/Users/admin/Desktop/scribblar.jpg" alt="" /></a></p>
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