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I have been working on a way to take advantage of the unique benefits of Second Life as an educational environment while maintaining the best of what both real life education and education 2.0 have to offer. The resulting approach is a task-based “SurReal” quest that draws on Second Life, web 2.0 tools and conventional use of the internet.
Example: Travel Podcast
Let’s consider an example SurReal Quest: the student has the task of creating a travel podcast for a location that exists both in real life and in Second Life, such as London, Berlin, Moscow, Krakow, Venice or many tourist destinations.
The student is directed by initial guidelines and then assisted throughout the project by the teacher, as is the case with web quests and virtual quests. The quest can be done individually or in a team – either way it will be a social process. These initial guidelines serve to set the goals and to outline the research methods, the process and the timeline. Clearly they should be closer to a map and compass than fixed tracks and a timetable.
The process starts with planning, researching and structuring the content; continues with drafting and editing; and it concludes with recording and uploading the podcast. Throughout this process there are opportunities to take small detours to clarify points of language usage and practice specific language skills, according to the student’s areas of weakness and goals with language learning.
The research phase allows the student to use a varied array of sources:
Role of Second Life in SurReal Quest
Second Life plays its most important role during the research phase, as this is where the student can go to the Second Life equivalent of the real life destination and have real-time conversations with real people about the real location (or even about the Second Life location). I have included below a picture of Second Life Krakow with an insert of the real Rynek Glowny (market square). Although not all visitors to the Second Life location will be familiar with the real life place, it won’t take long for the student to find someone who either lives there in real life or has first hand knowledge of it. This process of looking for people with relevant information and interviewing them helps the student to develop real life speaking skills.
Combination of Advantages
Since the aim of this new approach is to take advantage of the benefits of real life, second life and education 2.0 techniques, what, then, are the benefits of each?
Key Difference
It is the combination of Second Life and other learning/e-learning approaches that sets this method apart. Through incorporating the best of these tools, the SurReal Quest draws on the advantages of each tool or environment to create an approach for digital native learners.
Of course, in theory it would be possible to do something similar without Second Life, perhaps using chat rooms and asking around for residents of a certain city. But with Second Life there are two important differences…
If we can combine the above ways of teaching, then we are able to facilitate an education that is appropriate to our students’ way of living and learning. This approach should therefore result in being more…
In fact this approach will be most suited to digital native (or net generation) learners, who (according to Guiloff & Farcas – see other posts in this blog) are looking for…
In everyday life we naturally operate in a variety of contexts, online, offline, synchronous, asynchronous, collating and analyzing data and actively engaging with information sources etc. It is therefore appropriate to draw on both real and virtual learning tools to produce an approach that reflects real life. SurReal Quests do this using Second Life, real life and education 2.0.
October 18th, 2008 at 2:04 am
Hi, I am just amazed reading about all this. In fact, I work using some technologies tools for teaching english on-line. I use blackboard as a teaching tool for the Colombian government. I feel there are a lot of things I need to learn. I know already a little bit about postcasts and wikis and blogs, but what I really like to know is about those free second life seminars for teachers teaching foreign languages. Are there any?
Thanks!
JC
October 18th, 2008 at 1:54 pm
Hi Juan Carlos
Thanks for your message - I can recommend two sources for seminars for foreign language teaching using virtual worlds…
The Consultants-E have online courses on how to take advantage of Second Life: http://www.theconsultants-e.com/courses/sl/index.asp
Webheads in Action have weekly meetings in Second Life to explore the use of virtual worlds for language learning: http://www.webheadsinaction.org
You may also find the annual “SLanguages” event interesting - it is a conference (held in Second Life) to explore this subject and it attracts hundreds of language educators from all over the world: http://www.slanguages.net
Please do email me if you would like any other information on other sources.
Best wishes
Howard
October 21st, 2008 at 9:53 pm
I am really sad, I tried to download second life software into my computer but it seems my computer is not up to the system’s requirements…so I am out of business here!
November 1st, 2008 at 12:57 pm
That’s too bad Juan Carlos. You may like to take a look at Exit Reality (www.exitreality.com), which is browser based and doesn’t need a better graphics card (which is usually the issue with Second Life). Google Lively is another possibility.
Of course, these don’t offer the same kinds of locations as Second Life does with places such as Moscow, London, Berlin and New York. However, they do allow you to meet with others around the world in a 3D environment and in time there will probably be themed locations in Exit Reality and Google Lively too.
Another option, graphics card permitting, is Twinity which is a virtual replica of the real world.