The event took place at Dennis’ villa on EduNation – so thank you Dennis for hosting the meeting. And thank you to all for attending and making it such a interesting conversation.
I think you can only hear 3 voices (most participated via text-chat within Second Life) and they are of Dennis Newson, Scott Thornbury and me.
Talking with Graham Stanley last month and seeing Pierre Moussy’s G2 Android smartphone in action got me thinking more seriously about mobile learning for languages. Some of the G2 phone’s features make use of augmented reality, which seems to fundamentally change (indeed improve!) the possibilities of Mobile Assisted Language Learning (MALL).
This blog post is an attempt to sketch out some initial thoughts on how Augmented Reality Language Learning (ARLL) could be used in a student centered way. Both Task-Based Learning (TBL) and Dogme approaches seem to offer guidance, as do the experiences with Virtual World Language Learning (VWLL). The focus here is very much on mobile access to geo-tagged Wikipedia (Wikitude) and location-based social networking (Google Latitude and BrightKite).
Avatar Languages has yet to develop ARLL lessons, so this blog post merely looks at what may well be possible.
What is Augmented Reality? AR is the combination of real-world and computer-generated data so that computer generated objects are blended into real time projection of real life activities.
Wikitude – An Immersive Wikipedia Wikitude is a program that overlays information in Wikipedia about physical places onto the camera screen of a mobile phone.
Wikitude places markers and summaries on the screen exactly where you can see the relevant building or location. These markers also link to the relevant Wikipedia article, which then opens up in the phone’s internet browser (via a 3G connection).