Resources for Minority Languages

Fast Facts

The online publication Ethnologue lists 6912 living languages in the world today

80% of the world's languages may vanish within the next century

Definition of Endangered Language: Endangered languages are languages that are on the brink of extinction, much like endangered species of plants or animals. Languages are considered to be endangered when parents are no longer teaching the language to their children and are not using it actively in everyday life. A language is considered to be nearly extinct when it is spoken by only a few elderly native speakers.

Definition of Minority Language: Languages traditionally used by part of the population of a state that are not dialects of official languages of the state.

Numbers of native speakers

Third-Party Publications

Council of Europe (1992) European Charter for Regional or Minority languages

Gordon, Raymond (2005) Ethnologue: Languages of the World

Hornberger, Nancy (2007) Encyclopedia of Language and Education

King, Kendall (2008) Sustaining Linguistic Diversity

UNESCO (2003) Convention for the Safeguarding of Intangible Cultural Heritage

Links about Minority Languages


Resources for Education in Virtual Worlds

Fast Facts

Today’s average college graduate has spent:

  • 10,000 hours playing video games - Interactive Videogames, Mediascope, 1996
  • 10,000 hours talking on cellphones - Prensky, M. (2001). Digital Natives, Digital Immigrants
  • 20,000 hours watching television - Prensky, M. (2001). Digital Natives, Digital Immigrants

70% of 4-6 year-olds in USA have used a computer – Kaiser Family Foundation, 2003

68% of children under 2 years old in USA will use a screen media for an average of just over 2 hours on any given day – Kaiser Family Foundation, 2003

“These teens were born into a digital world where they expect to be able to create, consume, remix, and share material with each other” Lee Rainie, Director, Pew Internet and American Life Project

“When I go to school I have to ‘power down’.” – High School student in USA, as quoted by T4 – Jordan School District

Third-Party Publications

Gee, Paul (2004) Game-Like Learning: An Example of Situated Learning and Implications for Opportunity to Learn

Prensky, Marc (2001) Digital Natives, Digital Immigrants

Oblinger, Diana. (2004) The Next Generation of Educational Engagement

Gee, Paul (2004) What Video Games Have to Teach Us about Learning and Literacy

Prensky, Marc (2007) Digital Game-Based Learning

Guiloff, Andrés y Farcas, Daniel (2007) Generación.Net: Choque Cultural en la Sala de Clases

Jordan School District, USA: Education 2.0 YouTube Video


Links about Education and Virtual Worlds


Links to Virtual Worlds


Related Pages